Conversion calculator

Tempo and Delay Time Calculator

Straight, dotted and triplet side by side — because one note name is three different times, and the label rarely says which.

Calculator

Around here: Moderato or Allegro — the Italian markings overlap.

Try:

At 120 BPM, one beat is

500.00 ms

2.000 Hz · a bar of 4/4 is 2,000.00 ms · the dotted-eighth delay everyone reaches for is 375.00 ms.

One note name, three times

Note durations at 120 BPM, in milliseconds
NoteStraightDottedTripletStraight in Hz
Whole note2,000.003,000.001,333.330.500
Half note1,000.001,500.00666.671.000
Quarter note500.00750.00333.332.000
Eighth note250.00375.00166.674.000
Sixteenth note125.00187.5083.338.000
Thirty-second note62.5093.7541.6716.000

A dot adds half the note’s own value again, so dotted is exactly 1.5× straight. A triplet fits three notes where two would go, so it is exactly ⅔. An “eighth note delay” with no further qualifier could be any of three numbers in that row.

The two settings people confuse

Dotted eighth
375.00 ms
Triplet quarter
333.33 ms
Apart by
41.67 ms

These sit 12.5% apart, and that percentage is the same at every tempo — it is a ratio of the two modifiers, not of the times. The gap in milliseconds shrinks as the tempo rises, so the mistake gets harder to hear and no less wrong. The dotted eighth is the longer of the two, and is the one behind most of the delay sounds people are trying to copy.

How long the delay actually rings

Below 100%. At 100% the echo never decays — that is a runaway, not a long delay.

Audible repeats10.0to −60 dB
Tail length3.74 sat a 375 ms delay

The knob is linear and the result is not. Fifty percent gives about ten repeats; eighty-five gives forty-two. Almost all of the useful range sits in the last quarter of the control, which is why small movements up there change the sound so much more than small movements lower down.

Why +10 BPM is not one thing

60 → 70 BPM142.9 msper beat
120130 BPM38.5 msat your tempo
170 → 180 BPM19.6 msper beat

Tempo and time are reciprocals, so equal BPM steps are not equal time steps. The same ten beats per minute is worth 7.3× more at the slow end than the fast end. It is the same shape as the fuel-economy illusion: a linear change in the rate is a curved change in the thing you care about.

What this converter covers

Delay and reverb times in milliseconds and hertz, plus the feedback tail and the reciprocal that makes tempo changes uneven.

  • Every note value in milliseconds and hertz, at any tempo
  • Straight, dotted and triplet in one row rather than behind a selector
  • The dotted eighth against the triplet quarter, and the 12.5% gap
  • How many audible repeats a feedback setting produces
  • Why the same tempo change is worth seven times more when slow
Three modifiers 12.5% apart ms and Hz Feedback tail

Free, no signup — exact by definition, not an estimate.

Updated 7 September 2026

At a glance

Formula shown
ms = 60,000 ÷ BPM × beats × modifier · dotted = ×1.5 · triplet = ×2⁄3
Scenario support
120 BPM: quarter 500 ms, dotted eighth 375 ms, triplet quarter 333.3 ms
Educational estimate
Planning support from the values you enter — not professional advice.

One note name, three times

“Eighth note delay” is not a setting. It is three settings, and which one is meant is usually left to the reader.

The same note values at 120 BPM, in milliseconds
NoteStraightDottedTriplet
Half10001500666.7
Quarter500750333.3
Eighth250375166.7
Sixteenth125187.583.3

The two modifiers are simple and exact. A dot adds half the note’s own value again, so a dotted note is 1.5 times the straight one — a dotted quarter is a quarter plus an eighth. A triplet fits three notes into the space two would occupy, so each is two thirds as long, and three of them add up to exactly the undivided value.

Those relationships hold at every tempo and every note value, which is why this page prints all three columns rather than putting the modifier behind a menu. The difficulty is not the arithmetic; it is that the three answers share a name.

The hertz column matters for anything that modulates rather than repeats. A tremolo, an auto-panner or an LFO is set in cycles per second, and a quarter note at 120 BPM is exactly 2 Hz. Milliseconds and hertz are reciprocals of one another, so the same table serves both.

The dotted eighth and the triplet quarter

Of all the pairs on that grid, two get confused constantly, and it is worth seeing exactly how close they are.

At 120 BPM a dotted eighth is 375 ms and a triplet quarter is 333.3 ms. Forty-two milliseconds apart — close enough to sound similar on their own, and completely different against a track, because one locks to the grid and the other pulls against it.

The proportional gap is 12.5%, and it is 12.5% at every tempo. That is not a coincidence of 120 BPM: it is the ratio of the two modifiers, 1.5 against 2/3 applied to different base values, so it is fixed. What does change with tempo is the gap in milliseconds — 83 ms at 60 BPM, 25 ms at 200 — so the faster the track, the harder the mistake is to hear and the more it still matters.

The dotted eighth is the one behind most of the delay sounds people are trying to reproduce. It creates a repeat that lands between the beats in a way that feels propulsive rather than doubling, which is exactly why it became a cliché. A triplet quarter in its place produces something rhythmically quite different and generally less useful against a straight track.

Two habits avoid the whole problem. Write down which modifier you meant, since “dotted 1/8” is unambiguous and “1/8 delay” is not. And when a device offers note values directly, check whether its dotted and triplet options are labelled or only symbolised — a dot and a small 3 are easy to miss on a small screen.

Tempo and time are reciprocals

Beats per minute and milliseconds per beat are inverses, which means equal steps in one are unequal steps in the other. It catches people out because tempo feels linear.

What the same ten beats per minute is worth
ChangeBeat goes fromShortens by
60 → 701000 → 857 ms143 ms
100 → 110600 → 545 ms55 ms
140 → 150429 → 400 ms29 ms
170 → 180353 → 333 ms20 ms

The same ten BPM is worth seven times more at the slow end than the fast end. So nudging a ballad from 60 to 70 is a large change to how much room there is between hits; nudging a fast track from 170 to 180 is a comparatively small one, even though the number moved by the same amount.

This is the same shape as the fuel-economy illusion, where going from 10 to 20 miles per gallon saves far more fuel than going from 30 to 50. Any time a quantity is per something, equal steps in the rate are curved steps in the thing itself.

The practical version: if you are matching two tracks and one is at 90 while the other is at 96, that six BPM is worth 44 ms per beat — audible and awkward. The same six BPM between 170 and 176 is 12 ms, which is close to nothing. Judge tempo differences by their time value, not their number.

What feedback actually controls

A delay’s feedback control sets how much of each repeat is fed back in. The knob is linear; what you hear is not.

Each repeat multiplies the level by the feedback fraction, so the number of audible repeats grows logarithmically. Taking “audible” as 60 dB below the first repeat, which is the usual convention:

Repeats to −60 dB, and the tail at a 375 ms delay
FeedbackRepeatsTail
30%5.72.1 s
50%10.03.7 s
70%19.47.3 s
85%42.515.9 s

Going from 30% to 50% roughly doubles the tail. Going from 70% to 85% roughly doubles it again, on a much larger number — so almost all the useful range sits in the last quarter of the control, and small movements up there change the sound far more than small movements lower down.

At 100% the repeats never decay at all. That is not a very long delay; it is a runaway, and it is why this calculator refuses the value rather than returning a large number. Analogue units that self-oscillate at high settings are doing exactly this on purpose, and it is a sound rather than a setting.

Worth remembering that the tail is also linear in the delay time. Doubling the delay at the same feedback doubles how long it rings, so a slow dotted-quarter delay at a modest feedback can ring for longer than a fast sixteenth at a high one.

Using these numbers in practice

The arithmetic is exact and music is not, so a few notes on where the two part company.

  • Reverb pre-delay uses the same table. Setting pre-delay to a sixteenth or a thirty-second at the track tempo keeps the reverb’s onset out of the way of the transient. At 120 BPM those are 125 and 62.5 ms.
  • Below about 30 ms a repeat stops being an echo. It fuses with the original and is heard as tone colour or as width instead. That is the territory of doubling and comb filtering rather than delay, and note values that short are usually being used for their timbre.
  • Swing is the deliberate refusal of this grid. Swung eighths are unequal by design, sitting somewhere between straight and full triplet feel, so a delay locked to the straight value will fight a swung part. The triplet column is the closest fixed approximation.
  • Set the number, then move it. Players sit ahead of or behind the grid on purpose, and a delay that is mathematically correct can still sit awkwardly. The calculated value is where to start, not where to stop.

One last practical point about tempo markings. The Italian terms overlap deliberately — 120 BPM is both Moderato and Allegro depending on the edition, and Vivace and Presto share most of their range. They were descriptions of character before the metronome existed, and treating them as tempo ranges is a modern retrofit. That is why the calculator shows every marking a tempo falls under rather than picking one.

Related calculators

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Note to FrequencyNotes to hertz and back at any reference pitch, with cents — and how far equal temperament sits from the pure intervals.
Frequency to WavelengthFrequency, wavelength, photon energy and wavenumber — in vacuum and in the medium, including coax velocity factors.
DecibelAdd noise sources, convert ratios to dB, and find the level at a distance — showing why two 60 dB machines make 63, not 120.
Time PercentageWork out what percentage one span of time is of another, or the percentage increase or decrease between an old and a new duration.
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Scientific NotationScientific, engineering and decimal forms with significant figures counted — and ambiguous inputs flagged rather than silently resolved.

More in Conversion, or browse all calculators.

Sources and methodology

Almost everything on this page is arithmetic rather than convention — a quarter note at a given tempo has one length and no standards body is needed to say so. The sources cover the two parts that are not: the perceptual thresholds behind when a repeat is heard as an echo, and the −60 dB convention used to describe how long a decaying tail lasts.

Conversion note

These are the mathematically exact note lengths at a fixed tempo, which is not quite what music does. Human performance carries microtiming that is deliberate and musical — a drummer's backbeat may sit consistently a few milliseconds behind the grid, and swing is precisely the refusal to divide the beat evenly — so a delay locked to the arithmetic can sit awkwardly against a played track even when the number is right. Live recordings drift in tempo, and material recorded to a click may still have been edited afterwards. Digital delay lines add latency of their own, analogue ones modulate their delay time as a matter of design, and many devices round the value you dial to their own internal resolution, so the number set and the number heard are not always the same. Treat these figures as the starting point they are: set them, then move the control until it sounds right against the actual track.

How we calculate · Found an error? email us

Authorship & verification

Written and maintained by , a business operator who builds spreadsheet-based calculators.

What's changed (10 updates)

Published 7 September 2026

  1. Published the Tempo and Delay Time Calculator: every note value in milliseconds and hertz at any tempo, with straight, dotted and triplet in one row.
  2. Shows all three modifiers side by side rather than behind a selector, because one note name is three different times and a label saying 'eighth note delay' has not specified a setting.
  3. States the defining relationships rather than just the numbers: a dot adds half the note's own value again so dotted is exactly 1.5 times straight, and three triplets occupy exactly the space of two straight notes.
  4. Gives the dotted eighth against the triplet quarter its own panel, since those are the two settings people actually confuse -- 375 against 333.3 ms at 120 BPM.
  5. Notes that their 12.5 percent gap is the same at every tempo, because it is a ratio of the modifiers rather than of the times, while the gap in milliseconds shrinks as the tempo rises.
  6. Explains that BPM and milliseconds are reciprocals, so the same plus ten BPM shortens the beat by 143 ms at 60 and only 20 ms at 170 -- the same shape as the fuel-economy illusion.
  7. Converts feedback percentage into audible repeats and tail length, showing that the knob is linear and the result is not: 50 percent gives ten repeats and 85 percent gives forty-two.
  8. Refuses 100 percent feedback rather than returning a large number, because that is a runaway rather than a long delay.
  9. Reports every Italian tempo marking a tempo falls under rather than picking one, since they overlap deliberately and were descriptions of character before the metronome existed.
  10. Verified by 58 automated cases, including the dotted and triplet identities swept across every tempo and note value, and that hertz and milliseconds are exact reciprocals throughout.

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